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華容道java代碼解析,華容道java程序設(shè)計(jì)

200求JAVA課程設(shè)計(jì)報(bào)告 關(guān)于手機(jī)華容道的

這個(gè)我試了的沒有任務(wù)問題,稀望對(duì)你有點(diǎn)幫助,記得類名要改為Hua_Rong_Road ,因?yàn)橹挥蠬ua_Rong_Road 這個(gè)類是公開的.另外包名也改下package xxxx(你自己建的包名),玩游戲時(shí)移動(dòng)人物,用鍵盤(上下左右 ,--,--,上,下)操作,鼠標(biāo)是不能移動(dòng) 人物的,照著我說的做,應(yīng)該是沒什么問題的:

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package baidu.testfive;

import java.applet.Applet;

import java.awt.Button;

import java.awt.Color;

import java.awt.Graphics;

import java.awt.Rectangle;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.FocusEvent;

import java.awt.event.FocusListener;

import java.awt.event.KeyEvent;

import java.awt.event.KeyListener;

class People extends Button implements FocusListener // 代表華容道人物的類。

{

Rectangle rect = null;

int left_x, left_y;// 按扭的左上角坐標(biāo).

int width, height; // 按扭的寬和高.

String name;

int number;

People(int number, String s, int x, int y, int w, int h, Hua_Rong_Road road)// 構(gòu)造函數(shù)

{

super(s);

name = s;

this.number = number;

left_x = x;

left_y = y;

width = w;

height = h;

setBackground(Color.orange);

road.add(this);

addKeyListener(road);

setBounds(x, y, w, h);

addFocusListener(this);

rect = new Rectangle(x, y, w, h);

}

public void focusGained(FocusEvent e) {

setBackground(Color.red);

}

public void focusLost(FocusEvent e) {

setBackground(Color.orange);

}

}

public class Hua_Rong_Road extends Applet implements KeyListener,

ActionListener {

People people[] = new People[10];

Rectangle left, right, above, below;// 華容道的邊界 .

Button restart = new Button("重新開始");

public void init() {

setLayout(null);

add(restart);

restart.setBounds(5, 5, 80, 25);

restart.addActionListener(this);

people[0] = new People(0, "曹操", 104, 54, 100, 100, this);// 構(gòu)造曹操

people[1] = new People(1, "關(guān)羽", 104, 154, 100, 50, this);// 構(gòu)造關(guān)羽

people[2] = new People(2, "張飛", 54, 154, 50, 100, this);

people[3] = new People(3, "劉備", 204, 154, 50, 100, this);

people[4] = new People(4, "張遼", 54, 54, 50, 100, this);

people[5] = new People(5, "曹仁", 204, 54, 50, 100, this);

people[6] = new People(6, "兵 ", 54, 254, 50, 50, this);

people[7] = new People(7, "兵 ", 204, 254, 50, 50, this);

people[8] = new People(8, "兵 ", 104, 204, 50, 50, this);

people[9] = new People(9, "兵 ", 154, 204, 50, 50, this);

people[9].requestFocus();

left = new Rectangle(49, 49, 5, 260);

people[0].setForeground(Color.white);

right = new Rectangle(254, 49, 5, 260);

above = new Rectangle(49, 49, 210, 5);

below = new Rectangle(49, 304, 210, 5);

}

public void paint(Graphics g) {// 畫出華容道的邊界:

g.setColor(Color.cyan);

g.fillRect(49, 49, 5, 260);// left.

g.fillRect(254, 49, 5, 260);// right.

g.fillRect(49, 49, 210, 5); // above.

g.fillRect(49, 304, 210, 5);// below.

// 提示曹操逃出位置和按鍵規(guī)則:

g.drawString("點(diǎn)擊相應(yīng)的人物,然后按鍵盤上的上下左右箭頭移動(dòng)", 100, 20);

g.setColor(Color.red);

g.drawString("曹操到達(dá)該位置", 110, 300);

}

public void keyPressed(KeyEvent e) {

People man = (People) e.getSource();// 獲取事件源.

man.rect.setLocation(man.getBounds().x, man.getBounds().y);

if (e.getKeyCode() == KeyEvent.VK_DOWN) {

man.left_y = man.left_y + 50; // 向下前進(jìn)50個(gè)單位。

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

// 判斷是否和其它人物或下邊界出現(xiàn)重疊,如果出現(xiàn)重疊就退回50個(gè)單位距離。

for (int i = 0; i 10; i++) {

if ((man.rect.intersects(people[i].rect)) (man.number != i)) {

man.left_y = man.left_y - 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (man.rect.intersects(below)) {

man.left_y = man.left_y - 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (e.getKeyCode() == KeyEvent.VK_UP) {

man.left_y = man.left_y - 50; // 向上前進(jìn)50個(gè)單位。

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

// 判斷是否和其它人物或上邊界出現(xiàn)重疊,如果出現(xiàn)重疊就退回50個(gè)單位距離。

for (int i = 0; i 10; i++) {

if ((man.rect.intersects(people[i].rect)) (man.number != i)) {

man.left_y = man.left_y + 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (man.rect.intersects(above)) {

man.left_y = man.left_y + 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (e.getKeyCode() == KeyEvent.VK_LEFT) {

man.left_x = man.left_x - 50; // 向左前進(jìn)50個(gè)單位。

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

// 判斷是否和其它人物或左邊界出現(xiàn)重疊,如果出現(xiàn)重疊就退回50個(gè)單位距離。

for (int i = 0; i 10; i++) {

if ((man.rect.intersects(people[i].rect)) (man.number != i)) {

man.left_x = man.left_x + 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (man.rect.intersects(left)) {

man.left_x = man.left_x + 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (e.getKeyCode() == KeyEvent.VK_RIGHT) {

man.left_x = man.left_x + 50; // 向右前進(jìn)50個(gè)單位。

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

// 判斷是否和其它人物或右邊界出現(xiàn)重疊,如果出現(xiàn)重疊就退回50個(gè)單位距離。

for (int i = 0; i 10; i++) {

if ((man.rect.intersects(people[i].rect)) (man.number != i)) {

man.left_x = man.left_x - 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

if (man.rect.intersects(right)) {

man.left_x = man.left_x - 50;

man.setLocation(man.left_x, man.left_y);

man.rect.setLocation(man.left_x, man.left_y);

}

}

}

public void keyTyped(KeyEvent e) {

}

public void keyReleased(KeyEvent e) {

}

public void actionPerformed(ActionEvent e) {

this.removeAll();

this.init();

}

}

用java編程 華容道游戲

import java.awt.*;

import java.awt.event.*;

public class MoveExample

{

public static void main(String args[])

{

new Hua_Rong_Road();

}

}

class Person extends Button implements FocusListener

{

int number;

Color c = new Color(255,245,170);

Person(int number,String s)

{

super(s);

setBackground(c);

this.number = number;

c = getBackground();

addFocusListener(this);

}

public void focusGained(FocusEvent e)

{

setBackground(Color.red);

}

public void focusLost(FocusEvent e)

{

setBackground(c);

}

}

class Hua_Rong_Road extends Frame implements MouseListener,KeyListener,ActionListener

{

Person person[] = new Person[10];

Button left,right,above,below;

Button restart = new Button("重新開始");

public Hua_Rong_Road()

{

init();

setBounds(100,100,320,360);

setVisible(true);

validate();

addWindowListener( new WindowAdapter()

{

public void windowClosing(WindowEvent e)

{

System.exit(0);

}

}

);

}

public void init()

{

setLayout(null);

add(restart);

restart.setBounds(100,320,120,25);

restart.addActionListener(this);

String name[] = {"曹操","關(guān)羽","張飛","劉備","趙云","黃忠","兵","兵","兵","兵"};

for(int k = 0;kname.length;k++)

{

person[k] = new Person(k,name[k]);

person[k].addMouseListener(this);

person[k].addKeyListener(this);

add(person[k]);

}

person[0].setBounds(104,54,100,100);

person[1].setBounds(104,154,100,50);

person[2].setBounds(54,154,50,100);

person[3].setBounds(204,154,50,100);

person[4].setBounds(54,54,50,100);

person[5].setBounds(204,54,50,100);

person[6].setBounds(54,254,50,50);

person[7].setBounds(204,254,50,50);

person[8].setBounds(104,204,50,50);

person[9].setBounds(154,204,50,50);

person[9].requestFocus();

left = new Button();

right = new Button();

above = new Button();

below = new Button();

add(left);

add(right);

add(above);

add(below);

left.setBounds(49,49,5,260);

right.setBounds(254,49,5,260);

above.setBounds(49,49,210,5);

below.setBounds(49,304,210,5);

validate();

}

public void keyTyped(KeyEvent e){}

public void keyReleased(KeyEvent e){}

public void keyPressed(KeyEvent e)

{

Person man = (Person)e.getSource();

if(e.getKeyCode()==KeyEvent.VK_DOWN)

{

go(man,below);

}

if(e.getKeyCode()==KeyEvent.VK_UP)

{

go(man,above);

}

if(e.getKeyCode()==KeyEvent.VK_LEFT)

{

go(man,left);

}

if(e.getKeyCode()==KeyEvent.VK_RIGHT)

{

go(man,right);

}

}

public void mousePressed(MouseEvent e)

{

Person man = (Person)e.getSource();

int x = -1,y = -1;

x = e.getX();

y = e.getY();

int w = man.getBounds().width;

int h = man.getBounds().height;

if(yh/2)

{

go(man,below);

}

if(yh/2)

{

go(man,above);

}

if(xw/2)

{

go(man,left);

}

if(xw/2)

{

go(man,right);

}

}

public void mouseReleased(MouseEvent e){}

public void mouseEntered(MouseEvent e){}

public void mouseExited(MouseEvent e){}

public void mouseClicked(MouseEvent e){}

public void go(Person man,Button direction)

{

boolean move = true;

Rectangle manRect = man.getBounds(); //什么意思??

int x = man.getBounds().x; //又不懂了

int y = man.getBounds().y;

if(direction==below)

{

y = y+50;

}

else if(direction==above)

{

y = y-50;

}

else if(direction==left)

{

x = x-50;

}

else if(direction==right)

{

x = x+50;

}

manRect.setLocation(x,y);

Rectangle directionRect = direction.getBounds();

for(int k = 0;k10;k++)

{

Rectangle personRect = person[k].getBounds();

if((manRect.intersects(personRect))(man.number!=k))

{

move = false;

}

}

if(manRect.intersects(directionRect))

{

move = false;

}

if(move==true)

{

man.setLocation(x,y);

}

}

public void actionPerformed(ActionEvent e)

{

dispose();

new Hua_Rong_Road();

}

}

這是我們課本上的,顏色不一樣,其他的都差不多,不過是用awt組件寫的,你應(yīng)該是要用swing寫的吧,照這個(gè)改改吧...

求用C語言代嗎編寫一個(gè)華容道的游戲出來。最好帶每步的解釋

package 華容道;

import java.awt.*;

import java.awt.event.*;

//主函數(shù)

public class Main {

public static void main(String[] args) {

new Hua_Rong_Road();

}

}

//人物按鈕顏色

class Person extends Button implements FocusListener{

int number;

Color c=new Color(255,245,170);

Person(int number,String s)

{

super(s);

setBackground(c);//人物的顏色背景是黃色

this.number=number;

c=getBackground();

addFocusListener(this);//好像是焦點(diǎn)監(jiān)聽器

}

public void focusGained(FocusEvent e)

{

setBackground(Color.red);//只要單擊該按鈕則按鈕變顏色

}

public void focusLost(FocusEvent e) {

setBackground(c);//上一個(gè)按鈕回復(fù)原先的顏色

}

}

//華容道總類

class Hua_Rong_Road extends Frame implements MouseListener,KeyListener,ActionListener{

Person person[] = new Person[10];

Button left,right,above,below;

Button restart = new Button("Start");//重新開始按鈕

public Hua_Rong_Road()

{

init();

setBounds(100,100,320,360);

setVisible(true);//設(shè)置Frame為可見,默認(rèn)為不可見

validate();

addWindowListener(

new WindowAdapter()

{

public void windowClosing(WindowEvent e)

{

System.exit(0);

}

}

);

}

public void init()

{

setLayout(null);

add(restart);

restart.setBounds(100, 320, 120, 25);

restart.addActionListener(this);

String name[]={"我","陸遜","姜維","陳宮","許攸","鄧艾","周瑜","龐統(tǒng)","諸葛亮","賈詡"};

for(int k=0;kname.length;k++)

{

person[k]=new Person(k,name[k]);

person[k].addMouseListener(this);

person[k].addKeyListener(this);

add(person[k]);

}//為所有的按鈕注冊(cè)所需的東西

person[0].setBounds(104, 54, 100, 100);

person[1].setBounds(104,154, 100, 50);

person[2].setBounds(54, 154, 50, 100);

person[3].setBounds(204, 154, 50, 100);

person[4].setBounds(54, 54, 50, 100);

person[5].setBounds(204, 54, 50, 100);

person[6].setBounds(54, 254,50, 50);

person[7].setBounds(204, 254, 50, 50);

person[8].setBounds(104, 204, 50, 50);

person[9].setBounds(154, 204, 50, 50);

//初始化按鈕的位子

person[0].requestFocus();

left=new Button();

right=new Button();

above=new Button();

below=new Button();

left.setBounds(49,49,5,260);

right.setBounds(254,49,5,260);

above.setBounds(49,49,210,5);

below.setBounds(49,304,210,5);

validate();

}

public void keyTyped(KeyEvent e){}

public void keyReleased(KeyEvent e){}

public void keyPressed(KeyEvent e)

{

Person man=(Person)e.getSource();

if(e.getKeyCode()==KeyEvent.VK_DOWN)

{

go(man,below);

}

if(e.getKeyCode()==KeyEvent.VK_UP)

{

go(man,above);

}

if(e.getKeyCode()==KeyEvent.VK_LEFT)

{

go(man,left);

}

if(e.getKeyCode()==KeyEvent.VK_RIGHT)

{

go(man,right);

}

}

public void mousePressed(MouseEvent e)

{

Person man =(Person)e.getSource();

int x=-1,y=-1;

x=e.getX();

y=e.getY();

int w=man.getBounds().width;

int h=man.getBounds().height;

if(yh/2)

{

go(man,below);

}

if(yh/2)

{

go(man,above);

}

if(xw/2)

{

go(man,left);

}

if(xw/2)

{

go(man,right);

}

}

public void mouseReleased(MouseEvent e){}

public void mouseEntered(MouseEvent e){}

public void mouseExited(MouseEvent e){}

public void mouseClicked(MouseEvent e){}

public void go(Person man,Button direction)

{

boolean move=true;

Rectangle manRect=man.getBounds();

int x=man.getBounds().x;

int y=man.getBounds().y;

if(direction==below)

y=y+50;

else if(direction==above)

y=y-50;

else if(direction==left)

x=x-50;

else if(direction==right)

x=x+50;

manRect.setLocation(x,y);

Rectangle directionRect=direction.getBounds();

for(int k=0;k10;k++)

{

Rectangle personRect=person[k].getBounds();

if((manRect.intersects(personRect))(man.number!=k))

{

move=false;

}

}

if(manRect.intersects(directionRect))

{

move=false;

}

if(move==true)

{

man.setLocation(x,y);

}

}

public void actionPerformed(ActionEvent e)

{

dispose();

new Hua_Rong_Road();

}

}

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