1.定義撲克的對(duì)象 有兩個(gè)參數(shù)a?;ㄉ琤數(shù)字Poke{ int number, String color, Poker(String color,int number) { this.color=color; this.number=number; }} 2.每一張牌都實(shí)例化一個(gè)撲克對(duì)象。 poke1= new Poke("紅桃","10");poke2=new Poke("黑桃","9"); 3.定義游戲規(guī)則類(lèi),類(lèi)里定義一個(gè)方法,用來(lái)比較大小。public comparePoke(Poke poke1,Poke poke2){ if(花色比較){ return 結(jié)果; } if(數(shù)字比較){ return 結(jié)果; }}。調(diào)用方法就能比較
讓客戶(hù)滿(mǎn)意是我們工作的目標(biāo),不斷超越客戶(hù)的期望值來(lái)自于我們對(duì)這個(gè)行業(yè)的熱愛(ài)。我們立志把好的技術(shù)通過(guò)有效、簡(jiǎn)單的方式提供給客戶(hù),將通過(guò)不懈努力成為客戶(hù)在信息化領(lǐng)域值得信任、有價(jià)值的長(zhǎng)期合作伙伴,公司提供的服務(wù)項(xiàng)目有:空間域名、雅安服務(wù)器托管、營(yíng)銷(xiāo)軟件、網(wǎng)站建設(shè)、陜州網(wǎng)站維護(hù)、網(wǎng)站推廣。
package justforjoke.pkGame;
//花色
public class CardsType {
private static final String [] ct={
"黑桃",
"紅桃",
"梅花",
"方塊"
};
public static String getType(int i){
return ct[i];
}
public static int com(String s,String c){
int s1=find(s);
int s2=find(c);
if(s1==-1)return 100;
if(s2==-1)return -100;
return s2-s1;
}
private static int find(String s){
int i=-1;
for(String st:ct ){
i++;
if(st.equals(s))return i;
}
return i;
}
}
package justforjoke.pkGame;
//牌碼
public class Num {
private static final String[]n={
"0","2","3","4","5","6","7","8","9","10","J","Q","K","A"
};
public static String getN(int i){
if(i1||i13)return null;
return n[i];
}
}
package justforjoke.pkGame;
//每張牌
public class Cards implements Comparable{
private String type;
private int num;
public Cards(){}
public Cards(String s,int n){
this.type=s;
this.num=n;
}
public String getType() {
return type;
}
public void setType(String type) {
this.type = type;
}
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
public boolean equals(Object o){
if(!(o instanceof Cards))return false;
Cards c=(Cards)o;
if(this.num==c.getNum()this.type.equals(c.getType()))return true;
return false;
}
public int compareTo(Object o) {
if(!(o instanceof Cards))return 1;
Cards c=(Cards)o;
int bjjg;
if((bjjg=CardsType.com(this.type,c.getType()))!=0)return bjjg;
return c.getNum()-this.num;
}
public String toString(){
return type+" : "+Num.getN(num);
}
}
package justforjoke.pkGame;
//一副新?lián)淇?/p>
public class PkC {
public static Cards[] getNewCards(){
Cards[] nc=new Cards[52];
int k=0;
for(int i=0;i4;i++){
String t=CardsType.getType(i);
for(int j=1;j14;j++){
nc[k++]=new Cards(t,j);
}
}
return nc;
}
}
package justforjoke.pkGame;
import java.util.Arrays;
import java.util.Random;
//游戲,包含兩幅撲克
public class Game {
private Cards[]gc=new Cards[104];
private int[] num=new int[104];
private int length=103;
public Game(){
int i=0;
for(Cards c:PkC.getNewCards()){
gc[i++]=c;
}
for(Cards c:PkC.getNewCards()){
gc[i++]=c;
}
for(int j=0;j104;j++)num[j]=j;
}
//發(fā)牌
public Cards[] fp(){
Cards[] pf=new Cards[5];
Random r=new Random();
for(int i=0;i5;i++){
if(length1)break;
int t=r.nextInt(length);
int tem=num[t];
num[t]=num[length];
num[length--]=tem;
pf[i]=gc[tem];
}
return pf;
}
//去掉函數(shù)中的注釋會(huì)打印游戲的中間過(guò)程
public static String cp(Cards[] c){
String result1="同花";
String result2="順子";
String result3="";
for(int i=0;i4;i++){
if(!c[i].getType().equals(c[i+1].getType()))result1="";
if(c[i+1].getNum()-c[i].getNum()!=1)result2="";
if(c[i].equals(c[i+1]))result3="對(duì)子";
//System.out.print(c[i]+" || ");
}
//System.out.println(c[4]);
return result1+result2+result3;
}
public static void main(String []args){
Game g=new Game();
while(true){
Cards[] pf=g.fp();
if(pf[4]==null){
System.out.println("游戲失?。?!");
break;
}
Arrays.sort(pf);
String r=Game.cp(pf);
if(!r.equals("")){
System.out.println(r);
for(Cards cs:pf)System.out.print(cs+" || ");
break;
}
}
}
}
····上面有5個(gè)類(lèi)。Came類(lèi)就是用來(lái)游戲的。它會(huì)打印游戲結(jié)果。
題目所要求的都解決了,不過(guò)有一點(diǎn),那就是排序時(shí)又大到小排的。
這個(gè)在寫(xiě)代碼的時(shí)候沒(méi)有注意到。
代碼只會(huì)打印游戲的結(jié)果,如果你想打印其他的可以在代碼中添加。也可以去掉一些注釋查看中間過(guò)程
使用JAVA編寫(xiě)以下程序:
1、請(qǐng)定義一個(gè)名為Card的撲克牌類(lèi),該類(lèi)有兩個(gè)private訪(fǎng)問(wèn)權(quán)限的字符串變量face和suit;分別描述一張牌的牌面值(如:A、K、Q、J、10、9、……3、2等)和花色(如:“黑桃”、“紅桃”、“梅花”、“方塊”);定義Card類(lèi)中的public訪(fǎng)問(wèn)權(quán)限的構(gòu)造方法,為類(lèi)中的變量賦值;定義protected訪(fǎng)問(wèn)權(quán)限的方法getFace(),得到撲克牌的牌面值;定義protected訪(fǎng)問(wèn)權(quán)限的方法getSuit(),得到撲克牌的花色;定義方法toString(),返回表示撲克牌的花色和牌面值字符串(如“紅桃A”、“梅花10”等)。
2、若應(yīng)用程序的main方法中,定義字符串?dāng)?shù)組f和s;分別表示撲克牌的牌面值和花色;定義52個(gè)元素的Card類(lèi)型數(shù)組deck,用來(lái)存放4個(gè)花色的52張牌。如下所示。
String f[] = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
String s[] = {"黑桃","紅桃","梅花","方塊"};
Card deck = new Card[52];
(1)使用Card類(lèi)的構(gòu)造方法給deck數(shù)組的52張牌賦值,要求數(shù)組中先存放黑桃花色的A、2、3、……、K;然后是紅桃花色的A、2、3、……、K;梅花花色的A、2、3、……、K;方塊花色的A、2、3、……、K。請(qǐng)寫(xiě)出實(shí)現(xiàn)上述功能的程序段。
(2)請(qǐng)編寫(xiě)模擬洗牌的完整程序,即把數(shù)組deck中的撲克牌隨機(jī)打亂存放順序。
原題如下:
引用內(nèi)容
private String face; // A, K, Q, J, 10, ... 2
private String suit; // Spade, Heart, Club, Diamond
public Card(String suit, String face) {
this.face = face;
this.suit = suit;
}
protected String getFace() {
return face;
}
protected String getSuit() {
return suit;
}
public String toString() {
return suit + " " + face;
}
解題,完成程序解:
程序代碼
package poker;
public class Card {
private String face; // A, K, Q, J, 10, ... 2
private String suit; // Spade, Heart, Club, Diamond
public Card(String suit, String face) {
this.face = face;
this.suit = suit;
}
protected String getFace() {
return face;
}
protected String getSuit() {
return suit;
}
public String toString() {
return suit + " " + face;
}
public static void shuffle(Card[] deck, int startIndex, int size,
int splitIndex) { //shuffle洗牌
System.out.println("startIndex:" + startIndex);
if (splitIndex * 2 size) { //if rand is 30
Card.swap(deck, startIndex, splitIndex, size - splitIndex); //[52]、0、30、22
shuffle(deck, size - splitIndex, splitIndex, size - splitIndex); //[52]、22、30、22
} else if (splitIndex * 2 size) { //if rnd is 10
Card.swap(deck, startIndex, size - splitIndex, splitIndex); //[52]、0、42、10
shuffle(deck, startIndex, size - splitIndex, splitIndex); //[52]、0、42、10
} else {
Card.swap(deck, startIndex, splitIndex, splitIndex);
}
}
public static void swap(Card[] deck, int srcIndex, int dstIndex, int size) { //交換
//SRC是在本位置顯示:source的縮寫(xiě),源的意思 HREF是點(diǎn)擊后連接的目標(biāo):HyperlinkReference,超鏈接引用
String face = "";
String suit = "";
for (int i = 0; i size; i++) {
face = deck[srcIndex + i].face;
suit = deck[srcIndex + i].suit;
deck[srcIndex + i].face = deck[dstIndex + i].face;
deck[srcIndex + i].suit = deck[dstIndex + i].suit;
deck[dstIndex + i].face = face;
deck[dstIndex + i].suit = suit;
}
}
/**
* @param args
*/
public static void main(String[] args) {
//第一問(wèn)解答
Card[] deck = new Card[52];
String f[] = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J",
"Q", "K"};
String s[] = {"Spade", "Heart", "Club", "Diamond"};
for (int i = 0; i s.length; i++) {
for (int j = 0; j f.length; j++) {
deck[i * 13 + j] = new Card(s[i], f[j]); //依次存入數(shù)組之中,每13張一回合
}
}
//第二問(wèn)解答
int rnd = 0;
int numOfShuffle = 10;
for (int i = 0; i numOfShuffle; i++) {
rnd = (int) Math.abs(Math.random() * 52); //Math.random()返回大于或等于 0.0 但小于 1.0 的偽隨機(jī) double 值。
Card.shuffle(deck, 0, deck.length, rnd);
}
// Test
/*
for (int i=0; ideck.length; i++)
{
System.out.println(deck[i]);
} */
}
}
代碼僅供參考,如有疑問(wèn),歡迎追問(wèn):
import?java.util.ArrayList;
import?java.util.List;
import?java.util.Scanner;
/**
*?隨機(jī)撲克牌
*?@author?STONE
*?@version?2015-10-28
*/
public?class?Poker?{
//用于記錄丟失的手牌數(shù)
private?static?Integer?lostTotal?=?0;
//用于存放已下發(fā)的撲克
private?static?Integer[]?its1?=?new?Integer[54];
//用于存放當(dāng)前的撲克
private?static?Integer[]?its2?=?new?Integer[54];
private?static?ListInteger?lostList?=?new?ArrayListInteger();
public?static?void?main(String[]?args)?{
Scanner?scn?=?new?Scanner(System.in);
for(int?i=0;i54;i++){
its1[i]?=?0;
its2[i]?=?0;
}
System.out.println("系統(tǒng)開(kāi)始發(fā)牌...");
givePoker(5);
System.out.println("發(fā)牌完畢,當(dāng)前手牌為:");
printPoker(its2);
Integer?gameTotal?=?0;
while(gameTotal10){//循環(huán)跑10次,請(qǐng)注意此處發(fā)牌沒(méi)做限制,如果循環(huán)次數(shù)過(guò)大,會(huì)導(dǎo)致死循環(huán)
System.out.println("請(qǐng)輸入需要丟棄的手牌(多張牌格式如下:黑桃1,黑桃2,黑桃3):");
String?lost?=?scn.nextLine();
checkLost(lost);
System.out.println("丟失手牌完畢,當(dāng)前手牌:");
printPoker(its2);
System.out.println("系統(tǒng)開(kāi)始重發(fā)手牌...");
givePoker(lostTotal);
System.out.println("重發(fā)發(fā)牌完畢,當(dāng)前手牌為:");
printPoker(its2);
gameTotal++;
}
scn.close();
}
public?static?void?givePoker(Integer?num){//隨機(jī)分發(fā)手牌
int?total?=?0;
while(totalnum){
int?poke?=?(int)(Math.random()*54);
if(its1[poke]?==?0){
its1[poke]?=?1;
its2[poke]?=?1;
total++;
}
}
lostTotal?=?0;
}
public?static?Boolean?checkLost(String?lost){//檢查需要丟失的手牌
if(lost==null?||?lost.equals("")){
System.out.println("輸入手牌錯(cuò)誤,系統(tǒng)無(wú)法處理...");
return?false;
}
if(lost.indexOf("黑桃")0??lost.indexOf("紅心")0??lost.indexOf("梅花")0??lost.indexOf("方塊")0){
System.out.println("輸入手牌錯(cuò)誤,系統(tǒng)無(wú)法處理...");
return?false;
}
String[]?strs?=?lost.split(",");
Boolean?bol?=?false;
for(String?str?:?strs){
str?=?str.trim();
if(str==null?||?str.equals(""))?continue;//去掉,防止空格
bol?=?getPokerNum(str);
}
if(bol){
losePoker();
}
return?false;
}
public?static?void?losePoker(){//丟掉手牌
lostTotal?=?lostList.size();
for(Integer?itr?:?lostList){//丟掉手牌
its2[itr-1]?=?0;
}
lostList?=?new?ArrayListInteger();
}
public?static?Boolean?getPokerNum(String?str){//獲取手牌點(diǎn)數(shù)并去掉
try{
Integer?itr?=?0;
if(str.indexOf("黑桃")==0){
str?=?str.replace("黑桃",?"");
itr?=?Integer.parseInt(str);
if(itr13){
System.out.println("輸入手牌不存在:黑桃"+str);
return?false;
}
if(its2[itr-1]==1){
lostList.add(itr);
}
}?else?if(str.indexOf("紅心")==0){
str?=?str.replace("紅心",?"");
itr?=?Integer.parseInt(str);
if(itr13){
System.out.println("輸入手牌不存在:紅心"+str);
return?false;
}
if(its2[itr+12]==1){
lostList.add(itr+13);
}
}?else?if(str.indexOf("梅花")==0){
str?=?str.replace("梅花",?"");
itr?=?Integer.parseInt(str);
if(itr13){
System.out.println("輸入手牌不存在:梅花"+str);
return?false;
}
if(its2[itr+25]==1){
lostList.add(itr+26);
}
}?else?if(str.indexOf("方塊")==0){
str?=?str.replace("方塊",?"");
itr?=?Integer.parseInt(str);
if(itr13){
System.out.println("輸入手牌不存在:方塊"+str);
return?false;
}
if(its2[itr+38]==1){
lostList.add(itr+39);
}
}?else?if(str.indexOf("小王")==0){
if(its2[52]==1){
lostList.add(53);
}
}?else?if(str.indexOf("大王")==0){
if(its2[53]==1){
lostList.add(54);
}
}
return?true;
}?catch(?Exception?e?){
System.out.println("輸入手牌有誤...");
return?false;
}
}
public?static?void?printPoker(Integer[]?its){//打印當(dāng)前手牌
String?result?=?"";
for(int?i=0;iits.length;i++){
if(its[i]==1){//等于1表示當(dāng)前手牌存在
result+=pukerCheck(i+1)+",";
}
}
System.out.println(result);
}
public?static?String?pukerCheck(Integer?itr){//判斷撲克類(lèi)型
/**
?*?1~13黑桃花色、14~26紅心花色、27~39梅花花色
?*?40~52方塊花色、53小王、54大王
?*/
if(1=itr??itr=13){
return?"黑桃"+itr;
}?else?if(14=itr??itr=26){
return?"紅心"+(itr-13);
}?else?if(27=itr??itr=39){
return?"梅花"+(itr-26);
}?else?if(40=itr??itr=52){
return?"方塊"+(itr-39);
}?else?if(itr==53){
return?"小王";
}?else?if(itr==54){
return?"大王";
}
return?"";
}
}
測(cè)試運(yùn)行結(jié)果:
import java.util.ArrayList;
import java.util.Random;
public class PokerDemo {
ArrayListCard poker = new ArrayListCard();
Player[] players;
int n = 4;
String[] name = {"Wang", "Zhang", "Li", "Yuan"};
public PokerDemo() {
players = new Player[n];
for(int i = 0; i players.length; i++)
players[i] = new Player(name[i]);
for(int i = 0; i 4; i++)
for(int j = 0; j 13; j++)
poker.add(new Card(i, j));
System.out.println("洗牌前: " + poker);
xipai();
System.out.println("洗牌后: " + poker);
fapai();
System.out.println("發(fā)牌后: ");
for(int i = 0; i players.length; i++)
System.out.println(players[i]);
}
public void xipai() {
Random r = new Random();
ArrayListCard tmp = new ArrayListCard();
while(!poker.isEmpty()) {
int index = r.nextInt(poker.size());
Card card = poker.get(index);
tmp.add(card);
poker.remove(index);
}
poker = new ArrayListCard(tmp);
}
public void fapai() {
int p = 0;
while(!poker.isEmpty()) {
Card card = poker.get(0);
players[p].add(card);
p = (p + 1) % n;
poker.remove(0);
}
}
public static void main(String[] args) {
new PokerDemo();
}
}
class Card {
int val, sty;
final String[] value = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"};
final String[] style = {"黑桃", "紅心", "梅花", "方塊"};
public Card(int s, int v) {
sty = s;
val = v;
}
public String toString() {
return style[sty]+ " " + value[val];
}
}
class Player {
ArrayListCard cards = new ArrayListCard();
String name;
public Player(String n) {
name = n;
}
public void add(Card card) {
cards.add(card);
}
public String toString() {
return name + ":\t" + cards;
}
}
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