發(fā)現(xiàn)一個比較好的介紹graphic帖子, 后面會跟著帖子來梳理下graphic相關知識點
http://blog.csdn.net/u014409795/article/details/51276468
BufferQueue
class BufferQueue {
class ProxyConsumerListener : public BnConsumerListener;
static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
sp<IGraphicBufferConsumer>* outConsumer,
const sp<IGraphicBufferAlloc>& allocator = NULL);
private:
BufferQueue(); // Create through createBufferQueue
}
//看起來只有consumer一個角色?
void BufferQueue::createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
sp<IGraphicBufferConsumer>* outConsumer,
const sp<IGraphicBufferAlloc>& allocator) {
sp<BufferQueueCore> core(new BufferQueueCore(allocator));
sp<IGraphicBufferProducer> producer(new BufferQueueProducer(core));
sp<IGraphicBufferConsumer> consumer(new BufferQueueConsumer(core));
BufferQueue核心是BufferQueueCore,
看BufferQueueCore里面是管理什么的
class BufferQueueCore : public virtual RefBase {
friend class BufferQueueProducer;
friend class BufferQueueConsumer;
typedef Vector<BufferItem> Fifo; //一個BufferItem Vector
private:
// mAllocator is the connection to SurfaceFlinger that is used to allocate
// new GraphicBuffer objects.
sp<IGraphicBufferAlloc> mAllocator;
// mSlots is an array of buffer slots that must be mirrored on the producer
// side. This allows buffer ownership to be transferred between the producer
// and consumer without sending a GraphicBuffer over Binder. The entire
// array is initialized to NULL at construction time, and buffers are
// allocated for a slot when requestBuffer is called with that slot's index.
BufferQueueDefs::SlotsType mSlots; //
BufferSlot()
: mEglDisplay(EGL_NO_DISPLAY),
mBufferState(BufferSlot::FREE), //state
mRequestBufferCalled(false),
mFrameNumber(0),
mEglFence(EGL_NO_SYNC_KHR),
mAcquireCalled(false),
mNeedsCleanupOnRelease(false),
mAttachedByConsumer(false) {
}
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer; //bufferslot中指向GraphicBuffer
enum BufferState { // state 表示buffer state
FREE = 0, //FREE indicates that the buffer is available to be dequeued by the producer.
// 允許produce獲取該buffer,填充數(shù)據(jù),狀態(tài)變?yōu)閐equeue free 時表示該buffer還被bufferqueue 所有
DEQUEUED = 1,// DEQUEUED indicates that the buffer has been dequeued by the producer, but has not yet been queued or canceled. The slot is "owned" by the producer. 處于待填充數(shù)據(jù)狀態(tài),被producer所有
QUEUED = 2,//QUEUED indicates that the buffer has been filled by the producer and queued for use by the consumer; producer填充完數(shù)據(jù),準備提供給consumer消費,被bufferqueue所有
ACQUIRED = 3//ACQUIRED indicates that the buffer has been acquired by the consumer.
buffer被consumer獲取到,消費完后轉為free
在bufferqueuecore中bufferItem又是什么
class BufferItem : public Flattenable<BufferItem> {
// mGraphicBuffer points to the buffer allocated for this slot, or is NULL
// if the buffer in this slot has been acquired in the past (see
// BufferSlot.mAcquireCalled).
sp<GraphicBuffer> mGraphicBuffer; //也有GraphicBuffer指針
union {
// mSlot is the slot index of this buffer (default INVALID_BUFFER_SLOT).
int mSlot; // slot數(shù)組中索引
// mBuf is the former name for mSlot
int mBuf; // 舊名字
};
BufferSlot 與 BufferItem 都指向GraphicBuffer,然后又 通過mSlot下標關聯(lián)起來,至于兩者使用場景再看
另外有需要云服務器可以了解下創(chuàng)新互聯(lián)scvps.cn,海內(nèi)外云服務器15元起步,三天無理由+7*72小時售后在線,公司持有idc許可證,提供“云服務器、裸金屬服務器、高防服務器、香港服務器、美國服務器、虛擬主機、免備案服務器”等云主機租用服務以及企業(yè)上云的綜合解決方案,具有“安全穩(wěn)定、簡單易用、服務可用性高、性價比高”等特點與優(yōu)勢,專為企業(yè)上云打造定制,能夠滿足用戶豐富、多元化的應用場景需求。
分享標題:Graphic學習筆記-創(chuàng)新互聯(lián)
分享鏈接:http://jinyejixie.com/article0/ccidoo.html
成都網(wǎng)站建設公司_創(chuàng)新互聯(lián),為您提供網(wǎng)站維護、網(wǎng)站內(nèi)鏈、搜索引擎優(yōu)化、企業(yè)建站、App設計、商城網(wǎng)站
聲明:本網(wǎng)站發(fā)布的內(nèi)容(圖片、視頻和文字)以用戶投稿、用戶轉載內(nèi)容為主,如果涉及侵權請盡快告知,我們將會在第一時間刪除。文章觀點不代表本網(wǎng)站立場,如需處理請聯(lián)系客服。電話:028-86922220;郵箱:631063699@qq.com。內(nèi)容未經(jīng)允許不得轉載,或轉載時需注明來源: 創(chuàng)新互聯(lián)
猜你還喜歡下面的內(nèi)容